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Euphoria: Build a Better Dystopia

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Availability: Usually ships within 24 hours
Gift wrapping: Options available
Minimum Players: 2
Maximum Players: 6
Publisher's Age: 13+
OOTG Age: 12+
Playtime: 60 minutes
Difficulty: Medium-Heavy
Year: 2013
£62.99
£39.14
(You save £23.85 )

Euphoria: Build a Better Dystopia. 

Euphoria: Build a Better Dystopia is a tactical worker-placement game in which players must lead their team of workers (dice) and recruits (cards) to rise to power in this strange dystopian world.

Worker knowledge allows various bonuses to be activated and affects player interaction. This knowledge is represented by the number on each workers die. But be careful, as if the combined knowledge of all of your available workers gets too high then they might use that knowledge to dessert you.

Elite Recruit Cards can fortify your allegiances. You will need all the help you can get to excavate tunnels, build markets, gather artefacts, generate commodities and complete secret agendas.

Four distinct societies are each waiting for you to rewrite history but what are you prepared to sacrifice in order to build a better dystopia?

Designed by Jamey Stegmaier and Alan Stone

Published by Stonemaier Games

Awards

2014 Mensa Select Winner
2013 Board Game Quest Awards Best Production Values Winner

Editorial Reviews of Euphoria: Build a Better Dystopia

My favourite thing about Euphoria is the feeling of being in a race. I know it’s there in some games, but it feels so pronounced here. Everything starts nice and slow; get a few resources, do a thing, maybe get a star or two. But then suddenly things start accelerating, and then game starts careening like a train out of control. You end up with one eye on your board, and one on each of your opponents stars. - Read more at Punchboard

 

Euphoria: Build a Better Dystopia. 

Euphoria: Build a Better Dystopia is a tactical worker-placement game in which players must lead their team of workers (dice) and recruits (cards) to rise to power in this strange dystopian world.

Worker knowledge allows various bonuses to be activated and affects player interaction. This knowledge is represented by the number on each workers die. But be careful, as if the combined knowledge of all of your available workers gets too high then they might use that knowledge to dessert you.

Elite Recruit Cards can fortify your allegiances. You will need all the help you can get to excavate tunnels, build markets, gather artefacts, generate commodities and complete secret agendas.

Four distinct societies are each waiting for you to rewrite history but what are you prepared to sacrifice in order to build a better dystopia?

Designed by Jamey Stegmaier and Alan Stone

Published by Stonemaier Games

Awards

2014 Mensa Select Winner
2013 Board Game Quest Awards Best Production Values Winner

Editorial Reviews of Euphoria: Build a Better Dystopia

My favourite thing about Euphoria is the feeling of being in a race. I know it’s there in some games, but it feels so pronounced here. Everything starts nice and slow; get a few resources, do a thing, maybe get a star or two. But then suddenly things start accelerating, and then game starts careening like a train out of control. You end up with one eye on your board, and one on each of your opponents stars. - Read more at Punchboard

 

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