The Hobbit: There and Back Again
Bilbo’s door is open and adventure is at your feet. The Hobbit There and Back Again is a competitive story driven dice game from designer Reiner Knizia where one to four players journey from Bag End to the Lonely Mountain. Each chapter frames a clear objective while a shared pool of dice powers movement, resource collection and actions that help you overcome threats along the road. You will mark progress in your own dry erase adventure book so every choice feels personal and every session leaves a record of your tale.
The core loop is simple. Draft dice, resolve symbols and push toward your chapter goal while watching the table for timing windows that tip a challenge in your favour. The game includes eight unique adventures that remix the path with fresh goals and escalating obstacles. A solo mode lets you trace Bilbo’s route on your own. Multiplayer brings a gentle race as players balance efficiency with opportunistic turns.
What sets this design apart is how clean dice drafting pairs with a chapter structure that keeps play brisk. The component mix helps that pace. You get individual books to track progress, four dry erase markers and a pile of tokens that support clear iconography. Play time sits in that sweet spot where you can run a full adventure on a weeknight yet still feel a complete arc.
If you want a thematic journey with low rules overhead and meaningful choices this delivers. Families can enjoy the approachable difficulty. Hobby players will appreciate the tactical tempo of drafting from five six sided dice and a single twelve sided die that adds swing. Across eight adventures there is plenty of replay without learning new rule sets. Step onto the road and see where the next roll carries you
The Hobbit: There and Back Again
Bilbo’s door is open and adventure is at your feet. The Hobbit There and Back Again is a competitive story driven dice game from designer Reiner Knizia where one to four players journey from Bag End to the Lonely Mountain. Each chapter frames a clear objective while a shared pool of dice powers movement, resource collection and actions that help you overcome threats along the road. You will mark progress in your own dry erase adventure book so every choice feels personal and every session leaves a record of your tale.
The core loop is simple. Draft dice, resolve symbols and push toward your chapter goal while watching the table for timing windows that tip a challenge in your favour. The game includes eight unique adventures that remix the path with fresh goals and escalating obstacles. A solo mode lets you trace Bilbo’s route on your own. Multiplayer brings a gentle race as players balance efficiency with opportunistic turns.
What sets this design apart is how clean dice drafting pairs with a chapter structure that keeps play brisk. The component mix helps that pace. You get individual books to track progress, four dry erase markers and a pile of tokens that support clear iconography. Play time sits in that sweet spot where you can run a full adventure on a weeknight yet still feel a complete arc.
If you want a thematic journey with low rules overhead and meaningful choices this delivers. Families can enjoy the approachable difficulty. Hobby players will appreciate the tactical tempo of drafting from five six sided dice and a single twelve sided die that adds swing. Across eight adventures there is plenty of replay without learning new rule sets. Step onto the road and see where the next roll carries you