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Coming of Age

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Minimum Players: 1
Maximum Players: 4
Recommended Age: 12+
Playtime: 60 mins
Difficulty: Medium Heavy
Year: 2025
£52.99
£45.99
(You save £7.00 )

Coming of Age

Coming of Age is a competitive strategy board game about growing up year by year, shaping your personality, and chasing the life goals that matter to you. You begin as a child with only a small set of interests and abilities. As the game progresses, you gain independence, unlock new options, and build a personal story through the choices you make.

At the core is dice management. Each round you will use dice to take actions and visit locations around the city. Where you go determines what experiences you gain, and those experiences alter your development on your personal board. You will collect memories, adjust personality traits, and manage emotions such as frustration while trying to turn your scattered experiences into a coherent path toward success.

Early on, support from your parents is an important part of your progress. Over time, you start to stand on your own, and your decisions become more interesting. Do you invest in skills that set up long term goals, or focus on immediate gains to stay flexible? Do you pursue relationships and personal growth, or push hard for achievements even when the emotional cost rises?

The game rewards planning but demands adaptability. Dice results and timing can force you to rethink priorities, and the board state changes as players compete for the best opportunities. You are constantly balancing what you want to become with what the game is offering right now, and the most satisfying turns are the ones where you turn a messy set of results into a meaningful step forward.

Coming of Age plays one to four players and typically lasts about an hour. It is deeper than it looks at first glance, with a steady ramp in complexity as more options open up. If you enjoy personal engine building, tough decisions, and theme that actually matches the mechanisms, this is a strong fit.

 

Coming of Age

Coming of Age is a competitive strategy board game about growing up year by year, shaping your personality, and chasing the life goals that matter to you. You begin as a child with only a small set of interests and abilities. As the game progresses, you gain independence, unlock new options, and build a personal story through the choices you make.

At the core is dice management. Each round you will use dice to take actions and visit locations around the city. Where you go determines what experiences you gain, and those experiences alter your development on your personal board. You will collect memories, adjust personality traits, and manage emotions such as frustration while trying to turn your scattered experiences into a coherent path toward success.

Early on, support from your parents is an important part of your progress. Over time, you start to stand on your own, and your decisions become more interesting. Do you invest in skills that set up long term goals, or focus on immediate gains to stay flexible? Do you pursue relationships and personal growth, or push hard for achievements even when the emotional cost rises?

The game rewards planning but demands adaptability. Dice results and timing can force you to rethink priorities, and the board state changes as players compete for the best opportunities. You are constantly balancing what you want to become with what the game is offering right now, and the most satisfying turns are the ones where you turn a messy set of results into a meaningful step forward.

Coming of Age plays one to four players and typically lasts about an hour. It is deeper than it looks at first glance, with a steady ramp in complexity as more options open up. If you enjoy personal engine building, tough decisions, and theme that actually matches the mechanisms, this is a strong fit.

 

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