Clank! Catacombs
Clank! Catacombs
Clank! Catacombs invites players to dive into a shifting underground maze. You start with a simple deck of cards that lets you move, fight and gain skill, then wander into the dark to see what treasures lie inside. With each card you add to your deck you become braver and more capable, but you also create noise that stirs the dragon. The deeper you go the more tempting the loot becomes and the more you wonder if you can grab it and get out before the dragon decides you have pushed your luck too far.
The dungeon is built one tile at a time as you explore, so the layout changes every game. Secret passages appear, wayshrines offer tempting rewards and strange rooms twist the map into something new. You never quite know what is around the next corner which makes each step feel like part of an unfolding tale. The tile placement keeps things loose and surprising while the deck building gives you control over how your character grows. Some decks lean into speed, others focus on combat or clever tricks that help you slip through trouble.
Despite the danger the tone stays light and fun. Turns are quick and the rules stay out of the way so the group can laugh, groan or cheer at every discovery. A lucky draw might let you sprint past an enemy while a risky choice might land you right in the dragon’s bad mood. When someone decides to make a run for the exit the whole table feels the shift as everyone races to beat the collapse of the dungeon.
By the time the game ends you have a personal story of the path you took, the monsters you dodged and the treasure you carried to daylight. Clank! Catacombs delivers the feeling of swapping tales after an adventure, where luck, planning and a few close calls come together for a memorable escape.
Designed by Paul Dennen
Published by Direwolf and Renegade Game Studios
Clank! Catacombs
Clank! Catacombs invites players to dive into a shifting underground maze. You start with a simple deck of cards that lets you move, fight and gain skill, then wander into the dark to see what treasures lie inside. With each card you add to your deck you become braver and more capable, but you also create noise that stirs the dragon. The deeper you go the more tempting the loot becomes and the more you wonder if you can grab it and get out before the dragon decides you have pushed your luck too far.
The dungeon is built one tile at a time as you explore, so the layout changes every game. Secret passages appear, wayshrines offer tempting rewards and strange rooms twist the map into something new. You never quite know what is around the next corner which makes each step feel like part of an unfolding tale. The tile placement keeps things loose and surprising while the deck building gives you control over how your character grows. Some decks lean into speed, others focus on combat or clever tricks that help you slip through trouble.
Despite the danger the tone stays light and fun. Turns are quick and the rules stay out of the way so the group can laugh, groan or cheer at every discovery. A lucky draw might let you sprint past an enemy while a risky choice might land you right in the dragon’s bad mood. When someone decides to make a run for the exit the whole table feels the shift as everyone races to beat the collapse of the dungeon.
By the time the game ends you have a personal story of the path you took, the monsters you dodged and the treasure you carried to daylight. Clank! Catacombs delivers the feeling of swapping tales after an adventure, where luck, planning and a few close calls come together for a memorable escape.
Designed by Paul Dennen
Published by Direwolf and Renegade Game Studios